Vampire The Masquerade Bloodlines Companion Mod

Vampire The Masquerade Bloodlines Companion Mod Average ratng: 6,5/10 159 votes

Summary enhances Vampires: The Masquerade Bloodlines by allowing you to recruit other NPCs to join your party and travel with you throughout the game. Other enhancements include: Ability to your traveling companions and use their special abilities from afar (if desired). Ability to embrace select human companions later in the game. Place party members around your haven in an assortment of animated Tell party members to change outfits.

Supports installable. Access to secondary traveling inventory through companion dialog. Patches will not only fix any reported bugs, but also include new dialog, companion options and quests. About VTMB offers the ability to play as one of seven different vampire clans. Each vampire clan offers a very unique experience including special quests, dialogs and reactions. This mod was originally intended to enhance the experience of playing as a Ventrue.

Jul 03, 2017 VTMB Companion Mod Version 1x. Vampire the Masquerade: Bloodlines » Bloodlines Modding » VTMB Companion Mod Version 1x. Game Files Bloodlines. The Companion Mod, also abbreviated as VTMB CompMod, is an expansion mod adding more to game. The Companion Mod, also abbreviated as VTMB CompMod, is an expansion mod adding more to game rather than changing it.

For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled 'Companion Mod question'.

Powerful Ventrue cultivate armies of servants who do their fighting for them. To enable a more authentic Ventrue experience, the mod added the ability to dominate NPCs, turning them into servants who would travel with and protect the PC. Alternatively, the PC could possess their servants and fight enemies from afar. During beta testing, requests began to pour in from the VTMB community. The Companion Mod development team responded. Today, Companion Mod includes the ability for all clans to create parties, the availability of willing companions, new conversation and the ability to embrace. Companion Mod is the result of over a years work.

Bloodlines

Patched Mod Companion Mod is built upon the 5.6 Unofficial Patch and Includes the latest binary updates from the 6.0 Unofficial Patch. It has been tested with the Retail, Steam and Digital Distributions of the game on both Windows XP and Vista (32). It should also work under Vista 64, but we did not have any testers with that operating system to confirm.

There are a couple of things from the companions mod portion of attitribu that I haven't been able to figure out. First, How do you spend their XP? They seem to not have any, and the points that I spend while possessing them seem to be my own XP, not theirs, and it just goes away as soon as I unpossess them. Second, When posing them, to get them to stop standing in stupid places and blocking my path through my own haven, how do I let go of them? I always have to reload after trying, since I can't 'put them down' Third, If they don't get their own XP, is their no way to level Heather up after I embrace her? Fourth, If I always have Heather travelling with me, does she ever go get this super armor that I have read about in walkthroughs?

And does she even still give it to me after I embraced her? @wesp5 Well, if you wanted to play it again you could use your steam version as a 'play copy' and play Clan Quest for some unpredictable content (I enjoyed the exclusive quests), and you could also make your profile private to hide your playtime from nosey people with nothing better to do. But, I guess that to enjoy a mod, you would first have to be able to keep your analytical mind in check and just try to be entertained, as when watching an old sci-fi film. (not always easy) Anyway, back in 2004 I was still a console, I thought that I would never get a chance to play vtmb (I had long before played a Gangrel in a P'n'P campaign), years later, a generous person gave me an old computer and I when I asked them about vtmb they said, 'forget it,too buggy'. A few years later, I tried to satisfy my curiosity by watching part of a playthrough and researching the patches (I believe this was the height of the 'patch wars' era).

Still, a few years later I could not manage to shake the urge to play vtmb, so it took me about two more years to catch a five dollar sale, and that brings us Oct 31 2013. So THANK YOU to everyone that contributed to the UP. And Steam user Lordcockalot.

The

@Tothmetres Forgive the hi-jack/derail. Originally posted by:It's such a shame you never got around to playing the game much and enjoying the amount of hard work and effort you've poured into this game. Don't despair, I play it all the time, only not from the beginning to the end;)! And I enjoy every little piece that I notice while doing this:)! Any ETA on UP 9.3? I'm starting the second beta test this week, once this is done it can be released!

I was going to say if you never got around to playing this game you are severely missing out haha. Good news on UP 9.3. Can we expect much changes or moreso bug fixes?

Originally posted by:Good news on UP 9.3. Can we expect much changes or moreso bug fixes? Much changes and much bug fixes. The biggest thing will be that from now on you can install several mods at a time and select them like in other Source game from a '-game ModName' shortcut. You still can't mix them, but this should make playing mutilple mods much easier:)! Besides that, 9.3 will include two brand new maps!

The first one is the Malkavian Maze for which there're several beta screenshots and a lot of unused textures. Upside down rooms, crazy writing on the wall and more.

Videos & Audio

Gameplay wise it's a shortcut to avoid the basement fighting. The second one is the Warrens Shortcut because even Leonard Boyarsky said in a recent interview that this section was too long;). Again it is intended for less fighting character builds as a shortcut there. Originally posted by:Good news on UP 9.3.

Can we expect much changes or moreso bug fixes? Much changes and much bug fixes. The biggest thing will be that from now on you can install several mods at a time and select them like in other Source game from a '-game ModName' shortcut.

You still can't mix them, but this should make playing mutilple mods much easier:)! Besides that, 9.3 will include two brand new maps! The first one is the Malkavian Maze for which there're several beta screenshots and a lot of unused textures.

Upside down rooms, crazy writing on the wall and more. Gameplay wise it's a shortcut to avoid the basement fighting. The second one is the Warrens Shortcut because even Leonard Boyarsky said in a recent interview that this section was too long;). Again it is intended for less fighting character builds as a shortcut there. I had heard of the Malkavian map a while back and it's a shame Malk. Players never got that.

Sounds like yet another reason to love that clan and to do another Malk.

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